128407211
0 hours
0 recent
Tried this with a bud tonight. We play a lot of board games and noticed we were constantly referring back to the rules to try to understand cards. This goes back to MTG when abilities were printed on cards without any explanation to what they did or any
111778833
0 hours
0 recent
Really wanted to like it, but a number of cards are stretched or squished rather than being applied to the cards correctly, No one plays it online. and the game over all it just average.
105959499
0 hours
0 recent
Text is very jaggy and i can barely read some cards. Otherwise i like the game a lot and the look is great i just wish they'd update the text to look better. Im running Ultra setting and it looks alot worse than some games on the workshop
72144174
0 hours
0 recent
What's going on with the Sequence of Play and the hero cards? They seems like the images got stretched or applied incorrectly and all the text is less readable.
70546072
0 hours
0 recent
The game itself is very luck based, card draws, dungeon draws, resource draws and dice rolls. There are a few instances where rules are not printed on building cards (The Inn and the Stronghold allowing you to get hirelings) but instead in the rule book,
53963197
0 hours
0 recent
Lords of the Eastern Reach is fast becoming one of my favorite board games. It's a hand-managment city development game with dungeon delving and direct player conflict. There's a fairly high degree of randomness, but if you like the Pillars universe and e
39997045
0 hours
0 recent
This game is decently fun. I would say it has somewhat of a MTG/ engine builder feel (kind of terraforming mars like). Build an army up at the same time as you build up your city. Take your army in the wilderness or into the dungeon. You can even attack a