191187923
6 hours
0 recent
this game is seriously going places. Oozing with style, feels great. Gotta give this a shot!
191936467
2 hours
0 recent
A very strong foundation which I'm already having a lot of fun with.
Interesting weapons that you can fuse on the fly, an endless skill tree, strong visuals, and an intriguing world map system with plans to be expanded.
The game is off to a fantastic st
191144258
2 hours
0 recent
Grabbus' me bones
It's a really sweet game who's abstract world and shapes and themes lend themselves to that very 90's 'liminal nostalgia', while under the hood it's got a lot of depth and systems. It feels more like a tech demo in it's current release,
191131600
2 hours
0 recent
Not fun.
Controls are terrible. One game action requires you to hold a shoulder button, hold a face button, [i]and[/i] hold the right stick simultaneously. If you're unaware, face buttons and the right stick are on the same side of the controller.
EDIT:
191207056
2 hours
0 recent
A strange game where you are a rat with a sticky yoyo that can merge weapons you find in a abstract JRPG world with dungeons full of Dirty Bubbles trying to kill you. Not 100% sure I understand what's going on but I love the music so consider me along for
191505515
1 hours
0 recent
Just like others said, this game is full of potential, from the large and varied pool of weapons, the ability to fuse them with each others and with modifiers, the endless overworld to build, the upgrade tree that goes on forever, to the feeling of the co
191379831
1 hours
0 recent
This is one worth getting on the ground floor for IMO. The current gameplay loop is small but absolutely oozes potential. Infinite map, infinite upgrades, infinite weapon fusions, it's hard not to see the scope present in the bones of this. Also the art s
191734030
1 hours
0 recent
Grabbus at it's core is a top down twin sticks shooter with a dash of roguelike, dungeon crawler, and a bit of town building on the overworld.
The premise is simple, you enter dungeons clearing floors by defeating all the enemies on a given floor all whi
191298831
0 hours
0 recent
Tutorial phase needs some work, but the game play is fun once you figure it out. Would like some clarity on the tower functions as well. Best of luck in future patches
192111303
0 hours
0 recent
As it is now, the itemization does not work. This could absolutely change, but the symbols for weapon aspects are very unclear on what they represent, and rules governing how items are generated do not produce interesting outcomes. The enemies seem to als
191675055
0 hours
0 recent
really not the kind of game that will appeal to many people, and unfortunately that group includes myself
191358283
0 hours
0 recent
Honestly a little complicated but the devs clearly poured their heart and soul into this one. DEFINITELY worth it at this price. The pixel art is amazing.
191245685
0 hours
0 recent
This gets a very weak recommendation right now. There's some interesting bones, but the tutorial is really bad and I ended up too frustrated to get too far. (Dumping info via dialogue boxes is one of the worst ways to convey information.) At one point, st